2 ms·
IMHO some ideas 1 do not sell such a game, use a subscription 2 If you sell a online game you need to release the a server, not the source code but binarties,
by simion314 1y ago
IMHO some ideas
1 do not sell such a game, use a subscription
2 If you sell a online game you need to release the a server, not the source code but binarties, yes I know it is more work, but also lazy people were complaining that adding the mandatory "Unsubscribe" button in email is too much work or even impossible but they eventually do it and nobody dares today to defend that this rule was bad
3 make your game/software work offline, this entire thing was started because a greedy company killed a game that also had a single player mode. So if I bought Minecraft to play mostly single player I will be super pissed if Microsoft kills it because they were really special bastards that decided to force the Microsoft login to let me play the game. When they will abandon the game they need to make a final update and disable the online requirement.
4 The game will not be sold but will be "rended for N years", the customer knows what to expect and the developer is forced to keep the game working for N years from last purchase or refund the users. So if you launch soem AAA battle royale shit and it fails you refund your customers if you don't wana keep the servers running.
5 if all above is too much work then do not sell in EU or whatever USA state is demanding that you will not brick your sold software or hardware when you stop your servers because reasons.