4 ms·
The issue as the article points out is you can grow taste much much faster by only engaging in consumption, which leaves skill in the dirt.
by whatevertrevor 1y ago
The issue as the article points out is you can grow taste much much faster by only engaging in consumption, which leaves skill in the dirt.
- gsf_emergency_2 1y agoI've heard that one way to pace is to... only consume your own stuff (aka dogfooding :) More grown-up way to do it is to consume your mates' stuff? (Trying to go from where TFA left off)
- the_af 1y agoI think you must consume (I hate that word, but let's go with it) elsewhere. Someone said (maybe Stephen King in "On Writing"?) in order to be a writer you must be voracious reader, and there's no escaping this. It rings true to me. Of course the problem of taste growing much faster than skill remains, but I don't think the answer is to "consume" (yuck) less. I actually don't know if there's an answer.
- zambal 1y agoI don't think it's actually a problem. Taste can guide the direction skill needs to go.
- gsf_emergency_2 1y ago>yuck Some alts to choose from: "use","utilize","imbibe","process","assimilate","experience"
- jpc0 1y agoSomething important is “consuming” critically. You can be a passive consumer and never improve your taste or skill. However when you consume with the intent of asking how and then attempting to answer that question ( for skill ) and why ( for taste ) you get a much different experience. Read code, looking for patterns. Look at design looking for patterns. Then play, try to implement what you saw, implement to opposite and see how if feels, see what happens to the code. This is a lot of work, but helps you improve.
- gsf_emergency_2 1y agoYou've just suggested to me following optimization: Prioritize "consuming" your frenemies' stuff Because one always has to pay full attention when doing that :)