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> The challenge with benchmarking text adventures I'd argue that another major challenge is that many of the popular text adventures are described in copious d
by duskwuff 1y ago
> The challenge with benchmarking text adventures
I'd argue that another major challenge is that many of the popular text adventures are described in copious detail by many online sources. A language model "playing" Adventure is likely to use the magic word XYZZY by rote, for example, rather than learning it from the game text.