4 ms·
The answer to the paper's question is likely yes—especially if context is used effectively and memory and summaries are incorporated. In that case, chatbots can
by s-macke 1y ago
The answer to the paper's question is likely yes—especially if context is used effectively and memory and summaries are incorporated. In that case, chatbots can complete even more complex games, such as Pokémon role-playing games [0].
The challenge with benchmarking text adventures lies in their trial-and-error nature. It’s easy to get stuck for hundreds of moves on a minor detail before eventually giving up and trying a different approach.
[0] https://www.twitch.tv/gpt_plays_pokemon https://www.twitch.tv/gpt_plays_pokemon
- duskwuff 1y ago> The challenge with benchmarking text adventures I'd argue that another major challenge is that many of the popular text adventures are described in copious detail by many online sources. A language model "playing" Adventure is likely to use the magic word XYZZY by rote, for example, rather than learning it from the game text.