3 ms·
Dreamworld (YC W21) is relevant here: https://www.pcgamer.com/dreamworld-infinite-world-mmo-kickstarter-fiasco/ https://www.pcgamer.com/dreamworld-infinite-wor
by btown 1y ago
Dreamworld (YC W21) is relevant here:
https://www.pcgamer.com/dreamworld-infinite-world-mmo-kickstarter-fiasco/ https://www.pcgamer.com/dreamworld-infinite-world-mmo-kickst...
https://news.ycombinator.com/item?id=27319457 https://news.ycombinator.com/item?id=27319457
https://news.ycombinator.com/item?id=26898266 https://news.ycombinator.com/item?id=26898266
https://www.ycombinator.com/companies/dreamworld https://www.ycombinator.com/companies/dreamworld
To be sure, there's nothing wrong with the idea that modern computers and distributed computing techniques can handle streaming updates for a significantly higher scale of concurrent same-world users than prior-generation MMOs. But clearly something unexpected happened here, and while I completely understand the lack of a public post-mortem, I hope that YC has examined why its mentorship model and community were unable to set up this team for, if not success, at least having greater integrity in its relations with its userbase.