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> The context was the strictly technical, which was brought up by another poster. That's fine, but it was not what I took issue with in your response. > It se
by vidarh 1y ago
> The context was the strictly technical, which was brought up by another poster.
That's fine, but it was not what I took issue with in your response.
> It serves as an example of an arcade game with good production values, and many supported graphics and sound modes ("expandability"), for a PC of the era, i. e. the outgoing 80s.
It serves, to me, as an example of a pretty primitive game given the year the port was released, basic enough to replicate on an 8-bit machine, that likely didn't get a port because it wasn't well known enough in the markets where the Amiga was popular to bother licensing it and too basic to be competitive.
- spankibalt 1y ago> "That's fine, but it was not what I took issue with in your response." It's what was I was replying to; it's what the argument was about. > "It serves, to me, as an example of a pretty primitive game given the year the port was released, [...]" Okay.