4 ms·
> I think of a spectrum of RPG participants. At one end you have the mini-maxers, who want to squeeze every advantage possible out of the rules, and at the othe
by gwd 1y ago
> I think of a spectrum of RPG participants. At one end you have the mini-maxers, who want to squeeze every advantage possible out of the rules, and at the other end you have the story tellers, for whom the rules are a just framework to hang a story on.
I dunno, I've always been both? I've done damage output analysis in spreadsheets to choose the best feats or spells; and the DM was always surprised at how my different skill point bonuses added up to make massively improbable things probable. But I always thought massively improbable was the point of the game; and he always managed to turn it into a good story. I never would have suggested a peasant railgun, that's just kind of silly.