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> Maybe a simplified model will run to represent time passing while we are away, in games where that sort of thing matters More primitive, but this is technica
by yesco 1y ago
> Maybe a simplified model will run to represent time passing while we are away, in games where that sort of thing matters
More primitive, but this is technically how AI in Bethesda games work, has this background simulation for NPCs going on when out of sight. Think it's mainly focused on movement patterns though.
Dwarf fortress as well has it's world simulation setup such that the current tile is higher precision than the rest of the world. In fact I think plugging the output of this simulation would work perfectly as context for an LLM (or Embedding?) depending on what you wanted to accomplish...
- bee_rider 1y agoDwarf Fortress + LLM could be a really interesting idea. Although, I also wonder if it is like… so much effort was put into the simulation itself. Almost seems like a shame to start filling any gaps with LLM, haha.
- yesco 1y agoThere are certain angles you just can't cover with traditional methods in my opinion, we will have to wait until people get a broader intuition on when/where to harmonize them. For games like dwarf fortress, I think embeddings are the easiest to integrate, they can handle aspects of subjectivity we can't be easily simulated. Even simple things like a sentiment meter that measures how screwed up the world is right now would be a fun and meaningful addition. For LLMs the main value could be just having it clean up and summarize generated text, constructing a more coherent real-time narrative on what's happening in battle for example. Dwarf Fortress has so much depth to it, but comprehending it all can be overwhelming at times.