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IMO, I'd be content with "dump the server binaries in a file server somewhere" as an adequate, if less than ideal, option. If the binaries are available, it'd t
by OkayPhysicist 1y ago
IMO, I'd be content with "dump the server binaries in a file server somewhere" as an adequate, if less than ideal, option. If the binaries are available, it'd take work, but not that much work, to wrangle them into something hostable by me. Some containerization here, some packet redirection proxies there, I can make it work.
- wilg 1y agoIn many cases, this means you would have to design the server significantly differently as you may use proprietary first or third-party technology in your server that you cannot redistribute.
- OkayPhysicist 1y agoTHAT is exactly why this whole thing is best solved by law, rather than consumer action, because that is a coordination problem. To be compliant with the law, you would have to not use software that you can't redistribute to make games that will be available to citizens of the EU (or, at the very least, that consumers can't reasonably get their own license to). Which in turn means that third party library developers would have to figure out a licensing model that works under the new legal framework.
- wilg 1y agoWho pays for that server's continued availability?
- OkayPhysicist 1y agoEven if the company's file server is only available for a fixed period of time, as long as they announce it some fraction of the playerbase will pick it up. Or release it as a torrent, if you really want to cheap out. If you mean the servers to actually host the self-hosted solution, then "me" is a perfectly reasonable option. Server hosting is far from an insurmountable hobby expense.