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I think the fact that you used the word "studio" kinda betrays a disconnect here. What about all the games that aren't built by "studios" and don't have "cloudf
by hombre_fatal 1y ago
I think the fact that you used the word "studio" kinda betrays a disconnect here. What about all the games that aren't built by "studios" and don't have "cloudformation templates" and have barely any sales?
They also need to have had invested in the extra work so that hypothetical players can have the opportunity to self-host the server on day 1 for a game that never caught on in the first place?
- graynk 1y agoYes?.. It does not have to be pretty. If you're able to deploy it, your community will be able to deploy it. If you really don't want to bother with that - don't sell the game, sell timed access and shut it down once the last subscription runs out.
- hombre_fatal 1y agoFair enough, but that's a huge imposition on everyone for what probably comes from a very specific instance in your life of a single game that you loved having its server die after a while, long after you got your money's worth. It seems short sighted.
- graynk 1y ago> It seems short sighted. In my opinion it's the other way around. It's short sighted to throw away so much of the medium's history with no way to preserve it.
- OkayPhysicist 1y agoHow is dumping your server files in a file upload server somewhere a "huge imposition"?
- dpoloncsak 1y agoNobody is even asking you to maintain the code. You had it working when I purchased the product that required the code. Just share that code. I'll even fiddle around with hard-coded paths or whatever you think is making this impossible