2 ms·
I would say requiring an online game be required to either support their players from 3 years after public release, and/or release the server code would be a re
by tracker1 1y ago
I would say requiring an online game be required to either support their players from 3 years after public release, and/or release the server code would be a reasonable expectation.
It may not always be possible, especially if you aren't actually charging in some way... but the money soak that some games are is ridiculous and the massive corporate decision making interfering with the game design in that direction deserve to have to fulfill that requirement.
I'm honestly mixed in a lot of ways as I do see and understand the need/desire for some decisions without malice or greed behind them. But in the end, it's a balancing act. Actual online driven games should probably have a monthly fee, if they don't they're bound to get taken offline sooner than later. It doesn't need to be a huge fee even $20/year to keep the lights on. For offline games, maintaining a license api server shouldn't be an undue burden, and there's almost no reason to ever turn such a thing off... If the game isn't that widely used a $5/mo VPS can probably handle it.
Aside: I really miss gamespy and the like for self-hosting the server side for interactive games, lan party play, etc. Wish more games would go back to that.