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> So the issue has never been about the 30%, it’s about the closed platform? No, the issue is that they have both a 30% cut of every software sale and a closed
by Cyph0n 1y ago
> So the issue has never been about the 30%, it’s about the closed platform?
No, the issue is that they have both a 30% cut of every software sale and a closed platform. Steam has a 30% cut, but not a closed platform, hence the bad analogy.
Not sure why you're bringing the Steam Deck into this discussion. Is the only way to play Steam games via Deck? No, so it's completely irrelevant.
- al_borland 1y ago> Is the only way to play Steam games via Deck? No, so it's completely irrelevant. Apple has more open platforms as well, macOS. Paying through Apple is also not the only way to pay for Proton. I'm a Proton subscriber, and have an iPhone. I paid for Proton through their website and Apple didn't see a dime, but I still use Proton Mail on my iPhone.
- Cyph0n 1y agoLet me summarize why Apple’s iOS is not even in the same planet as Valve’s Steam: Apple sells a device (iPhone) whose OS it controls (iOS) that is so ubiquitous to the point where most businesses cannot afford to not have a presence on this OS/platform. But in order to have a presence, businesses must list their app on the App Store. There is no other natively supported mechanism available to allow your users to interact with your business. And absolutely no sideloading is allowed. Apple charges businesses a 30% tax to use the App Store. The cherry on top is that you as a business are also completely disallowed from accepting payment that doesn’t adhere to this tax. Not just that, but even indirectly linking to such payment mechanisms from within your app is disallowed. Not going to engage any further here because I have made my points.