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>Plenty. The retail Xbox has supported sideloading for almost a decade now: https://www.howtogeek.com/703443/how-to-put-your-xbox-series https://www.howtogeek.c
by gruez 1y ago
>Plenty. The retail Xbox has supported sideloading for almost a decade now: https://www.howtogeek.com/703443/how-to-put-your-xbox-series https://www.howtogeek.com/703443/how-to-put-your-xbox-series...
If that counts as "sideloading", you might as well count the free 7 day signing option that iOS offers (used by alt store) "sideloading".
>Nintendo Switch has fully distributed homebrew stores too.
Officially?
>Nothing, if they are forced to compete with other royalty-based services that set a fair baseline price.
See my previous comments. Apple's claim is that the fee isn't for distribution, it's for access to the SDKs. It's unclear how "if they are forced to compete with other royalty-based services that set a fair baseline price" would work in this case. Epic offers Unreal Engine for free, with the expectation that they'll recoup the money via royalties. That sounds like a lot like Apple's SDKs.
>Imagine if your favorite band could only make money by signing to a single record label.
That's what happens for most bands though? There's typically a exclusivity period, and some artists might stick with a given label their entire lives.