3 ms·
> Data is being limited though, like not sending opponent location data unless the client can see them So far as AAA games go this is pretty rare in practice.
by zamalek 1y ago
> Data is being limited though, like not sending opponent location data unless the client can see them
So far as AAA games go this is pretty rare in practice. I guess there could be some problems to solve, e.g. you'd need to be conservative because a player could appear around a corner between server ticks, or the fact that RTS games usually operate by running a shared simulation[1].
[1]: https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond https://www.gamedeveloper.com/programming/1500-archers-on-a-...
- Hikikomori 1y agoCsgo and Valorant has done it for years, but they have fairly simple maps. Scum also did it and had the pop in problem.