3 ms·
Games hardly eat up more than a megabit of bandwidth in practice, unless you start streaming. Even streaming games from the cloud to your computer will usually
by jeroenhd 1y ago
Games hardly eat up more than a megabit of bandwidth in practice, unless you start streaming. Even streaming games from the cloud to your computer will usually take less than 20-30mbps.
Latency is the real killer, though. A 10ms round trip + a few ms of simulation time at 144Hz will have physics objects "correct" their position after 4-5 frames have already been rendered. Bump that up to 30ms (still a perfectly common amount of latency) and you're reverting objects after 10 frames of animation.