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Hmmm, While a agree with the general gist, I've seen many MANY projects fail because of "just starting". Coming from games I can whip out C/C++/OpenGL and get
by greggman 14y ago
Hmmm, While a agree with the general gist, I've seen many MANY projects fail because of "just starting".
Coming from games I can whip out C/C++/OpenGL and get something bouncing on the screen. I can prototype. But at some point I need to add in artists and designers at which point it will be months till I have anything close to Unreal or Unity.
But I don't know Unity or Unreal so I stick with C/C++/DirectX and then hit that wall.
I assume the same is true for other areas. I could write webapp in cgi/perl/html/js or cgi/python/html/js or php/html/js those are what I know. But if I chose Rails or insert-framework-of-the-month-here I'd gain so much functionality.
Back to games. I could hack an iOS game together in ObjectiveC/C++ or I could choose a framework and get free server side highscores, free in app purchase framework, free social network integration, etc... etc... etc...
So yes, you can fail because you never take the first step. But you can also fail because you don't realize that the few hours it takes to make a working prototype is actually only 1% of the work you have to do to ship and that if you'd have chosen a framework/engine you'd start at the 50% or 75% mark instead of the 0% mark.