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I'm working on Botnet of Ares [0], a hacking roguelike set in a cyberpunk world where everything is connected. [0] https://store.steampowered.com/app/3627290/B
by tiniuclx 1y ago
I'm working on Botnet of Ares [0], a hacking roguelike set in a cyberpunk world where everything is connected.
[0] https://store.steampowered.com/app/3627290/Botnet_of_Ares/ https://store.steampowered.com/app/3627290/Botnet_of_Ares/
- hannofcart 1y agoHi, just curious: what's the UI framework/game engine/whatever you are using to render your GUI?
- tiniuclx 1y agoThanks for asking, the game is made in Godot. It's great for UI heavy gameplay such as my game, and an absolute joy to work with.
- hannofcart 1y agoGreat to hear that. What language have you been using for the game logic? Straight up GDscript or are you using a different language binding?
- tiniuclx 1y agoYup, straight up GDscript so far. It's a wonderful language for iterating quickly - and so far I have not needed the extra performance of C#. And the performance bottlenecks that are in place so far are mostly due to the architecture - massive gains to be had by just refactoring some GDscript, don't really need to change language.