3 ms·
> Which is probably why floating point PCM keeps it's samples primarily between -1.0 and +1.0. No, it's just it's more natural/intuitive to express algorithms
by dist-epoch 1y ago
> Which is probably why floating point PCM keeps it's samples primarily between -1.0 and +1.0.
No, it's just it's more natural/intuitive to express algorithms in a normalized range if given the possibility.
Same with floating point RGBA (like in GPUs)