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> I remember generating a new map on civilisation 1 on my 286 and it taking 10 hours Humm. If my glasses are rose tinted, yours are black tinted. I've played q
by nottorp 1y ago
> I remember generating a new map on civilisation 1 on my 286 and it taking 10 hours
Humm. If my glasses are rose tinted, yours are black tinted. I've played quite a lot of civ 1, even on an xt with 8088, and i'm pretty sure map generation did not take 10 hours.
Perhaps if you hacked yours to use larger maps...
I'm also pretty sure civ 1 got to the menu on my 8088 faster than Death Stranding 2 on my ps5. Although that might be my rose tinted glasses indeed. Civ 1 also didn't have a 29 Gb day one patch :)
- jama211 1y agoLet’s be honest for a second - we could both pick examples of slow software on old machines, slow software on new machines, fast software on old machines, and fast software on new machines, and talk about cherry picked experiences all day long to “prove our points”. Which… by default… means I’m you’re going to have a lot of trouble asserting your “everything is slower now” point, if you see my point ;). I may also have to accept I can’t assert necessarily that everything is faster now. Fortunately I don’t really need to, as I am happy to restrict my point to simple activities, such as web browsing and such, but that’s by the by. And to answer your question I don’t remember why it took quite so long to generate civ 1 maps, but I have a vague memory of trying to do weird things with the maps with my dad, so perhaps they were larger or there was some generation mod but I honestly couldn’t tell you my memory is too fuzzy. I do remember the copy protection that required looking up words in the manual though…