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God of war 2 was made on 300mhz cpu and 32mb of ram. We haven't been bound by moore's law because we just waste computing power because programmers are expensi
by ReptileMan 1y ago
God of war 2 was made on 300mhz cpu and 32mb of ram.
We haven't been bound by moore's law because we just waste computing power because programmers are expensive. No one is trying to optimize nowadays except in very niche places. And when push comes to shove we just start wasting slightly less. Like adding a JIT to a script language 15 years too late.
- jama211 1y agoAs someone who has met people whose entire job is to optimise games for consoles, this isn’t true. It’s ok to want to get the most out of hardware in terms of features too.
- ReptileMan 1y agoCan you point to a couple of games in the last few years that would make one exclaim "what kind of forbidden magic they did so they squeeze so much performance out of the platform"?
- jama211 1y agoThis question is a trap, I could answer it but you’d find a problem with any one of my answers just to “prove” your point. How about you humour me and suggest some you think might at least come close?
- SlowTao 1y agoDoom... 8 years ago... Like seriously that they have just gone all in on higher end hardware for Doom Dark ages was kind of disappointing. Doom 2016 runs at almost 60fps on a Pentium 4! The one title that did impress me was ’Humanity’but that uses a heavily modifed Unreal 4 engine, but it all runs very smoothly on limited hardware because of some smart design choices.