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Why is a blurry blob that big a deal? In theory a headset could use the focused additive display to draw passthrough video in the blurry regions that should no
by jayd16 1y ago
Why is a blurry blob that big a deal? In theory a headset could use the focused additive display to draw passthrough video in the blurry regions that should not be darkened to provide a crisp blackout edge at a natural brightness.
- Bjartr 1y agoI think that would need to be adaptive to the current focus of your eye when not looking at the display since we're talking AR. That's a much, much trickier problem than delivering light of constant focus in a workable AR package, which itself is no walk in the park.