4 ms·
"Every game needs a goal. In a Turing machine, goals are imposed from the outside. For true induction, the process itself should create its own goals. And there
by iandanforth 1y ago
"Every game needs a goal. In a Turing machine, goals are imposed from the outside. For true induction, the process itself should create its own goals. And there was a key constraint: Putnam realized that the dynamics he had in mind would only work mathematically if the system had just one goal governing all its behavior.
That’s when it hit him: The goal is to repeat. Repetition isn’t a goal that has to be programmed in from the outside; it’s baked into the very nature of things—to exist from one moment to the next is to repeat your existence. “This goal function,” Putnam wrote, “appears pre-encoded in the nature of being itself.”
So, here’s the game. The system starts out in a random mix of “on” and “off” states. Its goal is to repeat that state—to stay the same. But in each turn, a perturbation from the environment moves through the system, flipping states, and the system has to emit the right sequence of moves (by forming the right self-reinforcing loops) to alter the environment in such a way that it will perturb the system back to its original state."
I'm a big fan of this line of thinking. I've been arguing for years that RL should be based in homeostasis and this seems right along those lines. I wish I could have talked with him!