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Creating fair dice from random objects
- gametorch 1y agothe title is a classic quant interview problem the basic idea is that, because multiplication commutes, probability of A then B is the same as probability of B then A, so long as they are independent events (rolling objects typically meets this criteria) so instead of using just A or just B, which might neither have 0.5 probability, you only count "A then B" and "B then A" as rolls and this trivially extends to constructing a fair N-sided die out of any arbitrarily biased die for any N
- ted_dunning 1y agoThat isn't what the article is about at all. It's not even what the first paragraph is about. What they are doing is designing physical shapes that will have a specified probability of falling in different positions. What you are talking about is post processing a biased random signal to get a less biased signal.
- gametorch 1y agojust providing a comment I thought was interesting and kind of relevant wasn't trying to hurt anyone or anything
- stevage 1y agoAnd yet the person you replied to was quite clear that they are responding to the title.
- svat 1y agoThat isn't the title either: the title is “Creating fair dice from random objects”, while what they are responding to may be something like “Creating fair coins from biased coins”. So they're only responding to the “Creating fair _ from _” part of the title. Responding to three out of six words in the title isn't bad I guess.
- ncruces 1y ago> and this trivially extends to constructing a fair N-sided die out of any arbitrarily biased die for any N They wrote something interesting, even if it only tangentially matches the topic. Pointing out that it doesn't exactly match the topic also adds to the conversation, I guess, but I think we've now exhausted any interest (so I won't be arguing further).
- ethan_smith 1y agoThis technique is formally known as the Von Neumann extractor (1951), a foundational concept in randomness extraction.
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- pixelpoet 1y agoHey hey, it's Keenan Crane again :)
- godelski 1y agoFor those that don't know, he is a HIGHLY respected researcher and well known for effectively communicating complex topics. He really makes it fun. Often as visually entertaining as 3B1B while diving into more depth. I'd highly recommend people poke through his site and YouTube channel https://www.cs.cmu.edu/~kmcrane/ https://www.cs.cmu.edu/~kmcrane/ https://www.youtube.com/user/keenancrane https://www.youtube.com/user/keenancrane https://x.com/keenanisalive?lang=en https://x.com/keenanisalive?lang=en
- orlp 1y agoHow to create a fair coin from an arbitrarily biased coin: 1. Toss the coin and remember the answer. 2. Toss the coin again, if it is different from your previous toss then your result from #1 is fair. Otherwise, go back to step 1. If p is the probability of getting heads, there are four possible outcomes with their associated probabilities: TT -> (1 - p)^2 (rejected) HT -> p * (1 - p) TH -> (1 - p) * p TT -> p^2 (rejected) Needless to say, p * (1 - p) and (1 - p) * p have an equal probability, so if we don't reject our two tosses, we have a fair outcome.
- stevage 1y agoThat's cute. intuitively, if two flips give different outcomes, it's fifty/fifty which would be first.
- gametorch 1y agoBut also, you might have to flip the coin an arbitrarily large number of times before you get a "heads tails" or "tails heads" roll (if I can arbitrarily pick how biased the coin is).
- IAmBroom 1y agoThe opening scene of "Rosencrantz and Guildenstern Are Dead" springs to mind. And that coin wasn't even biased... although Tom Stoppard was a confounding factor.
- IAmBroom 1y agoYou are assuming an unbiased coin. Imagine I glue a poker chip to a washer. There's a clear bias in the outcome of this "coin". This method resolves that bias.
- stevage 1y agoI understood perfectly already.
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- derbOac 1y agoThe question I have is how stable are the probabilities over time? My guess is traditional dice are more physically robust to wear and degrade more gracefully.
- zzo38computer 1y agoIt does not seem to be so useful and practical to use strange shapes for dice; the common shapes, with numbers (or other symbols that are applicable for the game you are playing) on each side, will probably be more useful, anyways. However, it might be interesting. Another reason to use dice for tabletop games is so that the game can be played without the use of a computer. When I play GURPS, I generally use different dice with each dice roll in order to try to mitigate some of the bias. (I don't know quite how much effective this really is, though.)
- archimedis 1y agoThe Roman rock crystal icosahedron die in the Louvre would be nice: https://archimedes-lab.org/2021/07/15/amazing-roman-rock-crystal-icosahedron-die/ https://archimedes-lab.org/2021/07/15/amazing-roman-rock-cry...
- IncreasePosts 1y agoThe linked oracle site has a 6mb of marble for a background. Yowza!
- blurbleblurble 1y agoKeenan Crane is legendary