4 ms·
Do you think this style would extend nicely to a larger 2d game? I've been trying to think more functionally when making games, but it seems like games are real
by mrspeaker 14y ago
Do you think this style would extend nicely to a larger 2d game? I've been trying to think more functionally when making games, but it seems like games are really just one great big ball of state.
I've seen a bunch of examples of cellular automata and, for some reason, Asteroids - but nothing "bigger". Does anyone know any nicely-written larger projects (I'd love to see a platform game) around?
- samrat 14y agoSteve Losh is doing a series about making a roguelike in clojure actually- http://stevelosh.com/blog/2012/07/caves-of-clojure-01/ http://stevelosh.com/blog/2012/07/caves-of-clojure-01/ You might find those useful.
- naeg 14y agoI'm not experienced in game developing nor am I in functional programming, but there seem to be a few things out there. What samrat said and this one (in Haskell): http://joyridelabs.de/ http://joyridelabs.de/ They are also blogging about their development.