4 ms·
> Neither of which has really taken off for gaming. I don't know about that. Last I checked, Kinect was doing well. In fact Kinect Adventures is #1 [1] > The
by tomkin 14y ago
> Neither of which has really taken off for gaming.
I don't know about that. Last I checked, Kinect was doing well. In fact Kinect Adventures is #1 [1]
> The Wii wasn't really a success either.
Nintendo, until most recently, was the only console manufacturer to actually profit.
[1] http://www.vgchartz.com/platform/7/xbox-360/ http://www.vgchartz.com/platform/7/xbox-360/
- TylerE 14y agoNintendo lost almost a billion dollars last year. Kinect Adventures was a pack-in game, so that doesn't really count. So far, there have been only 7 Kinect-required titles in 2012, and except for 1, all are either movie tie-ins or rhythm games. The one exception is Steel Battalion, which managed a whopping 90,000 sales, and a 35/100 Metacritic score. In fact, only 2 Kinect titles have even managed to break an 80 on Metacritic, both music games.
- tomkin 14y ago> Nintendo lost almost a billion dollars last year. Its first loss since inception in 1889. Not bad for a company that didn't have any successful consoles. > Kinect Adventures was a pack-in game, so that doesn't really count. It does count. For 2 reasons: 1) you got Kinect Adventures because you bought Kinect - which is more money than any single game, and 2) if you decided to buy the Xbox with Kinect, you paid more – and seemed to be okay with it. Not exactly a complete failure. > In fact, only 2 Kinect titles have even managed to break an 80 on Metacritic, both music games. You're getting outside of the original point – Kinect is a great, inexpensive technology that is being used in all kinds of applications (i.e. interactive displays, teaching, robotics, etc.).
- TylerE 14y agoNone of which disprove my main point that motion control _for gaming_ is DOA. Just like 3D.