5 ms·
Surely the server can tell the client what sounds to play and what other environmental hints to do, just as well as the server can choose to tell the client whe
by Sammi 1y ago
Surely the server can tell the client what sounds to play and what other environmental hints to do, just as well as the server can choose to tell the client where the other players are when they are in sight.
- hypeatei 1y agoMaybe, but I think that would've been done already if it was feasible.
- vel0city 1y agoIf the server says "there are footsteps from these coordinates" then it's telling the client there's a person at these coordinates.
- jayd16 1y agoThe storage read, memory bandwidth, load computation, and gamethred pause to add the object to the game world is far more expensive than sending a move.
- LocalH 1y agoDue to latency, the client has to at least do a little prediction.