4 ms·
Why not in JS/TS?
by grougnax 1y ago
Why not in JS/TS?
- nicoloren 1y agoMaybe to target retro computers and systems?
- blueredmodern 1y ago[dead]
- forgotoldacc 1y agoRight at the very top of the article: > Let me tell you the story so far; the process, obstacles, and solutions involved in making a roguelike dungeon crawler playable on systems like the Commodore 64, Commodore PET, and even more constrained machines. Javascript is not running on a Commodore 64 with decent performance.
- pjmlp 1y agoThese are machines where having 64 KB was already great, many had 16 or 8 KB!
- nottorp 1y agoYou write 16kb demos daily in JS/TS right?
- deleted 1y ago[deleted]
- IdSayThatllDoIt 1y agohttps://pastebin.com/aBJ7eWQ1 https://pastebin.com/aBJ7eWQ1
- nottorp 1y ago8K (7K) Roguelike (ignore 800mb browser) Lovely. However the poster of the original article would have trouble getting it to even parse on a C64?
- shakna 1y agoDOjS [0] and friends often have memory requirements that outstrip what these platforms even can have. [0] https://github.com/SuperIlu/DOjS https://github.com/SuperIlu/DOjS