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Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edg
by butlike 1y ago
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
- tempaway43563 1y agoYeah, its just the contrast between the very exciting intro video and the completely baffling main menu was kindof crushing