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Ambient Garden
- dartharva 1y agoI read some of Dan Simmons' Hyperion while listening to this and I can't go back to reading the normal way. What a vibe!
- yreg 1y ago[dead]
- yreg 1y agoBeautiful. I really like how the static sky looks.
- LeoPanthera 1y agoReminds me of Tres Lunas and Maestro, created by British musician Mike Oldfield (more famous for "Tubular Bells"), in 2002 and 2004, making them very ahead of their time. https://en.wikipedia.org/wiki/Tres_Lunas#Computer_game https://en.wikipedia.org/wiki/Tres_Lunas#Computer_game https://en.wikipedia.org/wiki/Maestro_(video_game) https://en.wikipedia.org/wiki/Maestro_(video_game)
- keyle 1y agoWell executed. If you're into that sort of stuff there is also https://generative.fm https://generative.fm by Alex Bainter. You can even play both at the same time! I drive both at the moment (Above the rain) through my Analog Heat with a good amount of saturation and play it softly. Bliss.
- mzs 1y agoI use* this at work: https://mynoise.net/NoiseMachines/osmosisDroneGenerator.php?l=25395072827557422413&a=1&am=s&title=Osmosis https://mynoise.net/NoiseMachines/osmosisDroneGenerator.php?... * used*
- schlonger0009 1y agoWhy used? what are you using now?
- pierrec 1y agoAuthor here, glad people are exploring this. Some fun details (should be in the "about" section but that's easy to miss): - It's open source, including the code that produced the audio: https://github.com/pac-dev/AmbientGarden https://github.com/pac-dev/AmbientGarden - All the generated music is in just intonation. This was mostly for convenience at first (JI is easy to produce with code), but it led me down a massive harmonic rabbit hole in which I'm still located. I'm currently hacking away at the next iteration of this, where rhythm is fully embraced. I have to say the ambient genre was super convenient and allowed me to play fast and loose with synchronization, while really focusing on how harmony can be laid out in space. But rhythm was always in the books and I'm hoping it takes things to another level.
- rhet0rica 1y agoAny chance of getting a master volume control added? This is gorgeous but Firefox doesn't have a per-tab volume slider.
- pierrec 1y agoThis is probably the most-requested feature so I'll give it a go. I initially didn't consider it because you're supposed to play it solo and use your device's overall volume control if desired, but I can see the appeal. However I really don't want to clutter the interface, so I might hide it behind a settings icon.
- mzs 1y agoThank you for making this, it's fantastic, please don't clutter the visual. A mono button would be nice but I can usually use accessibilty for that. Keyboard control?
- pierrec 1y agoI've added a volume control. It's hidden behind the settings icon at the bottom.
- latexr 1y ago
- hsn915 1y agoReally cool. This might become my goto ambient background solution.
- stephenpontes 1y agoThis immediately reminded me of the teamLab Planets [1] experience in Tokyo, Japan. Specifically "Flowers and People, Cannot Be Controlled but Live Together" [2] - the entire soundtrack for the experience was incredible, and this ambient garden took me right back. Thank you for sharing! [1] https://www.youtube.com/watch?v=F7nODEETR4s https://www.youtube.com/watch?v=F7nODEETR4s [2] https://music.apple.com/jp/artist/hideaki-takahashi/305880565 https://music.apple.com/jp/artist/hideaki-takahashi/30588056...
- bravesoul2 1y agoHa ha me too! Made a similar comment. I can see myself coming back to this site many times.
- pierrec 1y agoIt's true, this project was always related to exhibits with audio sources laid out in space. While doing research for this, I came across software specifically designed to help lay out audio sources in exhibits. I hadn't heard of teamLabs though, some of their art seem almost like physical versions of ambient.garden!
- calrain 1y agoThis is wonderful, thank you
- zannabianca1997 1y agoWhat's with the gigantic "water bell" thing? Anyway would be cool for the trees to go on to infinity
- titouanch 1y agoI was wondering the same thing, I thought it would make a cool ominous sound, but the structure doesn't seem to do anything.
- benrutter 1y agoI remember this! It's beautiful, and a nice reminder that there are still lots of people on the internet creating wonderful things just for the joy of it.
- 5- 1y agoreminds me of proteus: https://en.wikipedia.org/wiki/Proteus_(video_game) https://en.wikipedia.org/wiki/Proteus_(video_game) (i liked that it had some minimal interactivity/gameplay). any others like it?
- ethan_smith 1y agoCheck out Endless Forest, Flower, Electroplankton, and Panoramical - all offer similar meditative interactive audiovisual experiences with varying degrees of gameplay.
- bravesoul2 1y agoThat's something. Gives me teamLab [1] vibes. Really like it. The mix of music which is relaxing and the scenery and the way it moves and that it is generative across what you see and hear. Can't wait to chuck this on a big screen. 1. https://www.teamlab.art/ https://www.teamlab.art/
- meindnoch 1y agoWhat's that alien artifact with the "water bell" label?
- msdrigg 1y agoSaw this and came here to look in the comments for somebody asking the same thing
- latexr 1y agoIf you want to fly through the scenery, increase the maximum value on the Speed slider: document.getElementById("speedin").max = 100
- CuriouslyC 1y agoWell done! Makes me imagine procedural ambient music generated by characters with "personalities" exploring the garden according to some preference function. They could have sonic tastes and crave/grow fatigued from various sounds to create an emotional drive in the music.
- nicebloom 1y agoThis is awesome. Have you considered trying to add spatial audio?
- pierrec 1y agoI would love to add both VR and spatial audio, but as of now, I wouldn't have anything to test it on!
- sansieation 1y agoin VR you might have to limit the speed of movement to walking speed to preserve the relaxing effect, not sure if that's possible in VRChat
- pugworthy 1y agoVR would be amazing I think. To fly through the space slowly, drifting along.
- tshadley 1y agoThank you, amazing, fresh.
- chipsrafferty 1y agoVery cool project. Kudos for making it mobile friendly too. The world appears to be infinite, why not make the trees also infinitely procedurally generated? Then you could get the experience of "do I stay here where the sound is good, or do I explore in search of something new, and perhaps better?" With a few more instrument types, and variable density, you could in theory create an auditory "Library of Babel", where any song or sound is in theory possible to discover... If you only find the right combination of plants. Also you should add animals, like turtles and rabbits - the sound would change because instead of being stationary, they move towards/away from you. Different types of animals could have different movement patterns, producing a variety of effects.
- pierrec 1y agoThis was basically the original plan, but I had to make some choices with my limited resources. After going down the path of "manually" placing audio sources, it becomes difficult to switch to procedural layout, I would basically have to start over from scratch in terms of composition. Nonetheless I might revisit it in the future as I've improved my ability to lay out the sound, it might be easier to expand it considerably.
- darzu 1y agoEveryone's talking about the music but I also love the dot rendering system you're using for terrain and plants! Very neat effect, simple but it's a nice style. I'd love to see a whole forest done like this, maybe a flowing river too.
- mzs 1y agoI agree, imagine this as a TUI in xterm-256!
- layer8 1y agoImagine you're crash-landing on an alien planet and that’s the environment you find yourself in. Truly terrifying.
- pugworthy 1y agoIt would be interesting to have some kind of wildlife moving about that generated sounds. Like dot drawn butterflies or birds that emitted sounds and created some new kinds of sound and pattern variation.
- huhtenberg 1y agoThe audio plays for 2 seconds after clicking "Start", then it cuts off and the following pops up on the console: Uncaught (in promise) DOMException: The play method is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. Firefox on Windows.
- pierrec 1y agoFirefox on Windows happens to be my main browser and one of the first things I already verified to work, so you'll have to be more specific!
- huhtenberg 1y agoSorry for the late reply. It's Firefox 115.16.
- pierrec 1y agoThanks. Uncommon but I would prefer if it worked :D I'm guessing your version of FF behaves similarly to Webkit as described here: https://github.com/pac-dev/AmbientGarden/blob/master/Web/versioned/js/audio/frozenPatch.js#L19 https://github.com/pac-dev/AmbientGarden/blob/master/Web/ver... If you want to help test this hypothesis, you can go to "about:config", search for "general.useragent.override", and set it to the string "Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Safari/537.36", then check if the website works correctly (probably clear the custom setting afterwards). thanks again
- huhtenberg 1y agoI appreciate the follow-up, thanks a bunch. Bingo. Overriding the user agent resolved the issue.
- antgiant 1y agoThis reminds me so much of what I really wanted to do after reading Piranesi by Susanna Clarke. It seems like such a perfect setting for an ambient soundscape like this with the ocean sounds crashing through the rooms, various birds passing through or collecting, you could even add drones for the statues. The rooms, ocean, and wildlife are perfect for procedural generation. Only the sculptures would be a bit tricky to infinity vary. In short thank you :-)
- CoastalCoder 1y agoThis is great! It totally reminds me of a soundtrack of game that used to come with the SGI Indy. I can't remember what it was called, but your goal was to jump from one moving rectangle to another. IIRC the whole point of that game was to be chill.
- rickcarlino 1y agoThis would be fun on a VR headset.
- ropable 1y agoLovely. People should likewise check out The Endless Acid Banger for ambient beats: https://www.vitling.xyz/toys/acid-banger/ https://www.vitling.xyz/toys/acid-banger/
- mock-possum 1y agoHoo boy I could stand between three contrabasses and a sine drone for a long time
- oddsockmachine 1y agoThis is wonderful! I'm working on a large spatial audio art installation for Burning Man this year (https://oddsockmachine.github.io/ https://oddsockmachine.github.io/ and https://www.instagram.com/oddsockmachine/ https://www.instagram.com/oddsockmachine/). In mine, most of the audio moves around the space, but I'd love to borrow concepts from this and have the listener move through the audio field. (That'll have to go on the biiig backlog for version 2!)