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Most gamedevs haven't really researched numerical integration, they've just heard that the naive method, which is very often hand rolled outside of physics engi
by debugnik 1y ago
Most gamedevs haven't really researched numerical integration, they've just heard that the naive method, which is very often hand rolled outside of physics engines, is Euler; and that particle simulations should use Verlet because reasons. (The inner reason being that the first Hitman game used Verlet and they published a paper about it.)
- magicalhippo 1y ago> The inner reason being that the first Hitman game used Verlet and they published a paper about it. Here's[1] the paper for those who are interested. [1]: https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/lec_slides/Jakobsen.pdf https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/l...