4 ms·
That's fine if actors are not doing much (e.g. just pathfinding and shooting), but is likely to fall apart long before scripting becomes a thing, since there ar
by o11c 1y ago
That's fine if actors are not doing much (e.g. just pathfinding and shooting), but is likely to fall apart long before scripting becomes a thing, since there are a lot of tasks where different actors do want to mutate the same object.
- Retric 1y agoThis is AI, having multiple actors plan to gather the same resource etc isn’t necessarily a flaw. It does however result in meaningful game design decisions getting tided up in how the game engine is designed.
- dustbunny 1y agoThis is a great example. It's probably pretty insignificant from a players perspective in most contexts. And you could most certainly design some acceleration structures to specifically handle AI convergence specific to your use case.
- dustbunny 1y agoCan you share an example where this model falls apart?