5 ms·
Hmmm, I'm not entirely sure, though I also don't like the model. I have fond memories of stuffing quarters into arcade games, a "pay to play" model that's even
by tedsuo 14y ago
Hmmm, I'm not entirely sure, though I also don't like the model. I have fond memories of stuffing quarters into arcade games, a "pay to play" model that's even more direct in it's incremental revenue collection. Yet that payment model did not lead to bad gameplay, even though it did limit the types of games that were created at the time.
Possibly free-to-play is different, certainly it doesn't have the same requirement of keeping the gameplay fast-paced, so it's possible to make a boring one. But there are plenty of boring flat rate games as well. I wonder what people growing up on this game model will think about it?