3 ms·
In one specific area, I think this was actually the point, and that was Minecraft servers. Minecraft minigame servers were very competitive, and very shady, us
by vintermann 1y ago
In one specific area, I think this was actually the point, and that was Minecraft servers.
Minecraft minigame servers were very competitive, and very shady, using every dark pay-to-win, gacha psychology trick in the book and even some new ones (in particular, pay-to-unban). They also had very public, competitive popularity rankings among themselves, which players actually used to pick a server.
So I'm pretty sure they also actually paid account stealers to go to competing servers and cheat. The account stealers didn't have any better ways to monetize their huge lists of stolen account credentials.
What makes me think this is the huge number of accounts who would cheat in obvious ways and immediately get banned for it. There didn't seem to be much effort to avoid bans, but when you can join minigame after minigame, and all of them have one guy who ruins it by cheating and immediately gets banned, I think that's economics at play, not just psychology.