4 ms·
Do you have any good examples of design for cognitively impaired people?
by tdeck 1y ago
Do you have any good examples of design for cognitively impaired people?
- pabs3 1y agoI don't, just speaking from experience helping one use an iPhone. Too many features can cause confusion, or accidental breakage with no way to revert. Not enough features is a problem too. Feature mechanisms can also cause emotion. So you need enough flexibility that you can customise the interface exactly to the person. Some examples from iOS: The iPhone wallpaper change gesture is easy to trigger, losing that favorite photo, and needing assistance to go into the settings and fix it again. A big issue I saw was popup context menus can cause confusion when accidentally touching a message in the wrong way. Another was a regression in the latest iOS, in the messages app, when you write a long message, you can't scroll up to what you are replying to; previously you could minimise your draft at least and then scroll up. The photos app clip object feature with its silvery object outline caused delight, despite the feature itself not being used at all, just accidentally.