3 ms·
Interesting article and it's great that it touches on colour science concepts. IMO "HDR" is one of the most commonly misunderstood and butchered graphics terms
by ratmeadow 1y ago
Interesting article and it's great that it touches on colour science concepts. IMO "HDR" is one of the most commonly misunderstood and butchered graphics terms out there. A lot of people who probably should understand it (artists, photographers, designers, computer graphics engineers) don't understand it. Like the author mentions, the industry has been stuck in SDR world for historical reasons and probably because SDR is a fudge that looks good enough most of the time. Hence a proliferation of poor understanding and poor colour pipelines. Also, interestingly, even with decent colour science there is still an art to it, so you can do a lot of things which are half correct and it doesn't obviously look bad to most people.
What surprised me is why a new game from a big studio, designed to support "HDR", would not be designed all in linear space to begin with. Because then doing tone mapping correctly for different display technologies becomes easy. However my knowledge is mostly from the photography world so perhaps someone with game knowledge can weigh in.