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Both are true. What the parent poster is saying is that the models don't have to be perfect and can "hallucinate" because software is a unique domain in that:
by throw234234234 1y ago
Both are true. What the parent poster is saying is that the models don't have to be perfect and can "hallucinate" because software is a unique domain in that:
* Validation: You can validate against objective signals either you or your tooling define (e.g. unit tests, compile errors, etc).
* Cost of Failure is Low: You can undo bad work, and feed errors back into the model as a signal to reduce future errors. Its not like physical domains (e.g. building a house, bridge, etc) where "undoing" is expensive and wasteful.
The models just need to be "good enough" that with enough tries the error accumulated over long jobs doesn't grow -> by adding data back into the model giving it feedback at each step you can curb this. How these agent tools sometimes achieve that is that they integrate with your build tooling stack, your IDE, your unit tests, etc etc -> they have a lot of "guard rails" to effectively curve the risk of hallucinations and/or rather when there is one to bring things back in line because they are long running processes.
TL;DR if you can't reduce the risk of bad model outputs you can mitigate the impact of the risk through retries and guard rails that feed back into the model. That's what these tools do to reduce the error rate. People are complaining about the risk of bad model output without looking at the other side - is there a way to make the effective consequence of that minimal and correct course? That's what these agent tools try to do - they want to work "like a human".
Don't get me wrong; there's a lot of signals that are hard to capture related to taste (e.g. I add a feature, it subtly changes the design of another X features already done) - and I personally find it easier to fine tune/go manual after a certain point but YMMV.
- hammyhavoc 1y agoYou can feed errors back in, but on anything of meaningful scale, context windows are going to be the largest bottleneck. Context window size limits aside, Claude Code seems to atrophy or misinterpret existing context even prior to compactions very frequently. The more tokens within the context windows the shittier and shittier it performs—not that it's great to begin with.
- throw234234234 1y agoThat there is the issue. Right now they may not be good enough and create issues - but they are still a lot more useful than they were. Any improvements will feed straight into the tooling without much effort. Don't get me wrong; I would love to be wrong. But I do think models will get better. There's just too much money thrown at the problem and SWE seems to be the target especially I think for Anthrophic where thats their main market/use case. They don't seem to have the same diversified user base. If I wasn't a SWE I would think there's no need to become one tbh. Just need to wait a little bit more.