4 ms·
> It’s only an issue if you expect others to connect to you, which is something that almost all people don’t need. Unless they're playing video games: * https
by throw0101d 1y ago
> It’s only an issue if you expect others to connect to you, which is something that almost all people don’t need.
Unless they're playing video games:
* https://steamcommunity.com/sharedfiles/filedetails/?id=2733905020 https://steamcommunity.com/sharedfiles/filedetails/?id=27339...
* https://www.checkmynat.com/posts/optimizing-nat-settings-for-xbox-live/#2-isp-restrictions https://www.checkmynat.com/posts/optimizing-nat-settings-for...
The video game industry is bigger than movies, television, and music combined:
* https://www.marketing-beat.co.uk/2024/10/22/dentsu-gaming-data-new/ https://www.marketing-beat.co.uk/2024/10/22/dentsu-gaming-da...
So I think CGNAT / double-NAT can hit a lot of folks.
> Well yes, decades ago maybe. But that’s not the way things have evolved. Get with the times.
Why? Why should I accept the enshittification of the Internat that has evolved to this point? Why cannot people push for something better?
- jaoane 1y agoPathetic that in 2025 there still are games that rely on p2p connections, to the detriment of the experience because cheating can’t be detected server-side. GTA 5 is one of them.
- throw0101d 1y agoIf I've purchased a video game, why should I have to be reliant on the publisher's servers being up? Self-hosting should be a thing: * https://store.steampowered.com/curator/41339173-Self-Hosted-Games/ https://store.steampowered.com/curator/41339173-Self-Hosted-... At the very least if a game publisher wants to power down their own servers because they don't feel it's "worth" supporting their customers, they should post the server code so that the customers can continue to use the product they 'bought'.
- jaoane 1y agoCompletely agree with the last paragraph.