3 ms·
Fair point I suppose, but honestly I don't really care. The game looks plenty bright and colorful and Mario-y, and I certainly never stopped to notice banding i
by freetime2 1y ago
Fair point I suppose, but honestly I don't really care. The game looks plenty bright and colorful and Mario-y, and I certainly never stopped to notice banding in the sky or lack of detail in the clouds.
There are about a thousand other things in any given game that matter more to me than HDR tone mapping, and I'm happy for developers to focus on those things. The one exception might be a game where you spend a lot of time in the dark - like Resident Evil or Luigi's mansion.
Looking at his example video where he compares Godfall Ultimate footage to Mario Kart - I quite dislike the HDR in Godfall Ultimate. Certain elements like health bars, red crystals, and sparks are emphasized way too much, to the detraction of character and environment design. I find Mario Kart to be much more tasteful. That's not to say that Mario Kart World couldn't be better looking in HDR, but the author doesn't really do a compelling job showing how. In the side-by-side examples with "real" HDR, I prefer the game as-is.