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Then why even have a HDR display as the handheld screen itself? Come ON.
by Firehawke 1y ago
Then why even have a HDR display as the handheld screen itself?
Come ON.
- WhereIsTheTruth 1y agoit perhaps was less expensive to produce on a mass scale the game perhaps started development when they had a different screen planned for the console? according to rumors, the console is at least 1year late i'm just pointing out a fact, i'm not saying that everything they do make sense
- simoncion 1y ago> it perhaps was less expensive to produce on a mass scale It might be true that an HDR-capable panel was cheaper than one that was only SDR-capable. That doesn't mean that Nintendo was obligated to incur the (probably very modest) increase in energy drain from additional processing load and (probably quite a bit less modest) increase in energy drain from making the screen far brighter on average than when running in SDR mode. They could have just run the panel in SDR mode and limited HDR mode to when one was running on AC power in a dock. Or even never enabled HDR mode at all. NOTE: I've not looked into whether or not enabling HDR in a given game has a significant effect on battery life. I'm also a big fan of manufacturers and game developers creating good HDR-capable hardware and publishing good HDR-capable software whenever they reasonably can. Higher contrast ratios and (-IMO- more importantly) wider color gamuts are just nice.