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>very close to the metal >(pico8) But PICO-8 with its integrated tools and Lua programming is super high level, pretty far removed from "8bit". It's only 8 bi
by elpocko 1y ago
>very close to the metal
>(pico8)
But PICO-8 with its integrated tools and Lua programming is super high level, pretty far removed from "8bit". It's only 8 bit in aesthetics, entirely artificial and forced. Why not write games for the 2600, the C64 or the NES to experience real constraints of an actual 8 bit platform, the actual "metal."
- dr_dshiv 1y agoI know, tell me about it, we’ve been debating this, tbh. We landed on pico8 to introduce the ideas of creativity within constraints as there is a very active community and nice tooling. We’ve done NES workshops before, but always with CS students and eproms. 6502 assembly isn’t that complicated, but can be scary.
- elpocko 1y agoI've been thinking about making a fantasy computer/console that uses an emulated 65C02 CPU, maybe a bit simplified -- every instruction only taking 1 cycle, for example. You could use all existing tools for the 6502, like the amazing 64tass, and there's an interesting high level language called prog8 (https://github.com/irmen/prog8 https://github.com/irmen/prog8) that's relatively easy to use. Not sure if there's any interest for something like that.
- Lerc 1y agoI was working on something using AVR assembly as a fantasy console. I never quite completed it, but I managed a emulator/assembler IDE in the browser. Making my own assembler let me play around with some ideas for macros. It could even load programs from gists. https://k8.fingswotidun.com/static/ide/?gist=ad96329670965dc023c5ae740b433ad6 https://k8.fingswotidun.com/static/ide/?gist=ad96329670965dc... Reflecting on it now, I think one feature that could help a assembler on devices like this is the ability to inline compile assignment expressions that use values of only one type. It would be easy enough to emit a stream of instructions for x=32+(x*(y+2)) or even r15=32+(r15*(y+2)) using registers as expression values. The result would usually be what an assembler writer would write themselves. I think a macro assembler that did that would ease a lot of the tedium of assembly while maintaining the near absolute control over memory use and IO that you need for low level coding.