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> Add-ons in WoW are usually minimal in design. There's no reason to ever jazz up the UI for WoW - that'd be self defeating. I'd disagree, even the defaults of
by mnicole 14y ago
> Add-ons in WoW are usually minimal in design. There's no reason to ever jazz up the UI for WoW - that'd be self defeating.
I'd disagree, even the defaults of a lot of the custom UI add-ons were overdone and I had to scale them back. The majority of the people making add-ons aren't designers themselves, so the outcome of their efforts is going to be based on their experience or needs, not necessarily on the idea that UI should be minimal.
Additionally a good portion of these add-ons were made specifically to be very visible and add functionality that was either hidden or not available in the game. Screenshots from some of the top raiding guild members were overwhelmed with buttons, notifications, etc. because if your macro is good and communication is consistent, you just need to focus on these more intentionally-prominent add-ons.
- justjimmy 14y agoYou're saying the exact same thing I am. I mean minimal as in non fluff stuff ie: the gargoyles Blizzard has around their Actions Bars. Also a reason why WoW Custom UI Addons is a perfect example, because the developers aren't designers, that's why most of them are minimal in aesthetics. So without trying, they're minimizing the visual aspect and focusing on the function already. Bartender is a good example - tons of customization and tweaks but it's minimal in design. It's just buttons. No fancy background, borders, colors. Just purely the icons.
- mnicole 14y agoPerhaps we downloaded different add-ons or I just never found the right one. I had to uninstall quite a few because I was specifically looking for the ability to do clean and simple and instead got really loud and annoying without the depth in customization needed to fix it. Those that did offer the ability to truly extend the interface made it way too tedious to do so. It got to the point where I was trying to find a dev on Curse to help me create better options before ultimately deciding that I didn't want to be tied to supporting something on a game I was already putting too much time into.