4 ms·
I wrote up my experiences on releasing outside of the App Store: http://writing.markchristian.org/2012/03/30/make-your-own-app-store.html http://writing.markchr
by markchristian 14y ago
I wrote up my experiences on releasing outside of the App Store: http://writing.markchristian.org/2012/03/30/make-your-own-app-store.html http://writing.markchristian.org/2012/03/30/make-your-own-ap...
I use Stripe for payment processing with a custom in-app UI for buying the app. Stripe has been great — they charge 50c+2.9%, so I lose about 44c per copy of DragonDrop sold (versus losing about $1.50 to Apple in the App Store).
I suggest releasing in the App Store if possible, but selling independently, too. The whole thing took about a day to set up and has been totally automatic since then.
- Bill_Dimm 14y agoStripe is $0.30 + 2.9%, not $0.50 + 2.9%.
- markchristian 14y agoYou're right; thanks for the correction. I was giving the figures from my faulty memory. :) My app is $4.99, so I net $4.55 from each copy sold independently, and $3.50 from each copy sold from Apple. That's a substantial bump.
- pkamb 14y agoHey Mark, any chance you could break down your sales percentages for us? How many are coming via the Mac App Store vs. your website?
- markchristian 14y agoAs of August 21st, I've sold 5.9% of my copies through my independent store. This includes a few weeks at the beginning where the app wasn't available on the App Store at all. The App Store utterly dominates. However, I still think it's good to have your own release path as well, because it gives you a bit more courage to argue with Apple when you need to. :)
- hahainternet 14y agoForgive me if I am wrong, but I am under the impression that by selling outside the app store, you revoke the contract you have with Apple. Without this contract, wouldn't simple use of any API involve infringement? Aren't you opening yourself up here to actual serious issues?
- pmjordan 14y agoYou're thinking of iOS. On the Mac, you can distribute apps out-of-band, although you still need to pay Apple for the digital signature, or else your app won't run on a default Mountain Lion installation.
- deleted 14y ago[deleted]
- hahainternet 14y agoAh my mistake! I wonder if this will persist.