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The accessibility angle is what concerns me. The demos of the Music app, for example, seemed much less clear. You’re gonna have to mess around with whatever set
by ljm 1y ago
The accessibility angle is what concerns me. The demos of the Music app, for example, seemed much less clear. You’re gonna have to mess around with whatever settings they provide to turn it off if you have impaired visibility.
It gives off a weird 2.5D HUD effect that works well enough in first-person games (which is basically simulating AR), but is just harder to read and kind of unmoored from the main UX on a flat screen.
- jameshart 1y agoEnd of the linked video highlights the accessibility settings.
- christophilus 1y agoTheir accessibility settings actually seem decent. You can turn off the animation, increase contrast, go nearly opaque… I still don’t think I’ll love this new paradigm, but it looks like I can mostly mitigate my concerns.