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Shader-based refraction/blur/chromatic aberration seems to be generating a lot of hype, but it’s stuff that game developers have been doing for decades. The bi
by bluescrn 1y ago
Shader-based refraction/blur/chromatic aberration seems to be generating a lot of hype, but it’s stuff that game developers have been doing for decades.
The bigger news is draggable, resizable windows in iPadOS 26. That’s quite an upgrade.