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What you're saying makes sense, and I do agree with some of it. But you're not seeing the experiences that a fully immersive digital world can deliver once the
by imiric 1y ago
What you're saying makes sense, and I do agree with some of it. But you're not seeing the experiences that a fully immersive digital world can deliver once the technology and UX improves.
Yes, we read and write on 2D surfaces, but a 3D environment allows you to have an infinite number of them. You could be writing on one, with a video playing in the background, while keeping an eye on a stock ticker, all inside a virtual beach, outer space, or whatever you want. You could be having a conversation with someone who looks and feels like they're physically in front of you. Have you seen the new visionOS avatars? They're incredibly realistic. Talking to a 2D video from a crappy webcam feels awfully primitive in comparison.
There are an infinite number of these experiences that we can't imagine yet, which a 2D display simply can't deliver.
As for HIDs, we'll figure it out. Voice and touch will become far more useful and user-friendly. Remember how touch keyboards on smartphones were unbearable to use initially, and tech geeks like myself strongly preferred a device with a physical keyboard? Well, text prediction and haptics got a lot better, and we invented swipe typing, so the experience improved considerably. I'm typing this on a swipe keyboard from my phone, and while I would prefer to use a keyboard on a real computer, I also like being able to type with one hand from bed. :)
So I'm sure we'll invent input mechanisms that feel natural and friendly to use in VR as well. In the meantime you can also use a physical keyboard. There are many software developers who have adopted AR glasses, with a phone and keyboard as their mobile workstations. The tech is almost there.
If you think about it, a 2D board with keys you press to compose words is an archaic method of inputting data into a machine. It's a remnant from typewriters dating back to the 19th century. They're far from being an optimal method for doing the type of things we use computers for today.
Ultimately, we can have different opinions on whether we want these experiences or not, but the reality is that this future is inevitable, for better or worse. As we move towards transhumanism, fully immersing our visual sense in a digital world is an obvious first step. The current iteration of devices that we're used to is merely ~50 years old, and ~20 for mobile devices. It's far too early in our technological evolution to consider these the best designs we can produce.