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Yep. This is another semi-fawning, apologistic article full of made-up assertions. It ignores the fact that there has been a welcome step back from the derelic
by DidYaWipe 1y ago
Yep. This is another semi-fawning, apologistic article full of made-up assertions.
It ignores the fact that there has been a welcome step back from the derelict wasteland of "flat design" that users have endured for far too long. Flat design is often cited as a reaction to absurd levels of skeuomorphism, which Apple certainly WAS a leader in. Remember the "felt" surfaces of Game Center, the "paint" upon which was inexplicably a control? And the "leather" binding of Notes?
Then there's this: "In AR, visual affordances work differently. A button that casts realistic shadows and responds to virtual lighting feels more "real" when floating in your living room than a flat, colored rectangle."
That makes it a SHITTY control, which will get lost in the visual noise of the real environment. This UI sucks for the same reason that sports-stats graphics that are tracked onto real surfaces in TV coverage suck: They don't stand out. It's that simple.
So after years of "flat" design where nothing was demarcated as a control and users were apparently supposed to click on every pixel and every character on the screen in a hunt for hidden goodies, this article celebrates Apple's plan to create the same problem in AR using OVERLY-decorated controls.
Not to mention the stupidity of crippling computer, tablet, and phone UI for the sake of a "VR" UI. This isn't just dumb from a practical standpoint, but from a technical one as well. There's no reason that the control library can't be rendered differently on different devices. So, if this (admittedly poorly-substantiated opinion piece) is right about the motivation behind Apple's exhumation of the "transparent" UI fad that died 20 years ago, we can only lament the end of desktop usability... which Windows flushed vigorously with Microsoft's brain-dead attempt to dumb its UI down for touchscreens years ago.
- fxtentacle 1y agoLucky for you, Valve has sold millions of SteamDecks. The result is that the majority of mainstream Windows software now works well in Proton == Wine on Linux. And despite people constantly whining about it, GNOME is ultra fast, has great shortcuts, and it looks kinda like the pinnacle of UI design, which IMHO was Windows XP.
- aboardRat4 1y agoGnome doesn't support system tray by default.
- trealira 1y agoGNOME doesn't look anything like Windows XP, though. Not the design language and not the actual layout of the UI.
- DidYaWipe 1y agoI agree that XP was the top of Windows's UI evolution (in "Classic" mode, not the default Fischer-Price motif).
- Expurple 1y agoLmfao. Despite people constantly whining about it, KDE is now stable, has good defaults, and it actually looks like Windows. It's not an accident that Steam Deck uses it.
- frollogaston 1y agoThe worst part about all of those DEs is that there's more than one. Even one OS might switch its default DE, like Ubuntu did 3? times. Just settle on one, I don't even care which. Gnome2 was fine.
- Expurple 1y agoIt won't ever fully settle, because Linux users like tinkering by their nature. But in the mainstream, it's kinda already settled on the Gnome-KDE duopoly
- frollogaston 1y agoFor now. There's also the Xorg vs Wayland thing.
- Expurple 1y agoIf I remember correctly, Wayland actually makes it harder to have more DEs/WMs because each must implement its own Wayland compositor