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I see some "it's just Aero all over again" comments. Isn't this a common Apple schtick though? Doing something that others have done already, but doing it more
by travisgriggs 1y ago
I see some "it's just Aero all over again" comments.
Isn't this a common Apple schtick though? Doing something that others have done already, but doing it more comprehensively, executing it better? I'm sure this isn't perfect yet. But watching the video, I certainly felt like a more holistic approach went into this than what Microsoft tried years ago. Time will tell whether the design teams goals will have the reach to actually matter in the wider breadth of Apple's execution of it.
- ivape 1y agoLiquid Glass looks awesome, people are just piling on.
- matsemann 1y agoNo one is denying that it looks cool. The problem is how it affects UX.
- ivape 1y agoThey ran tons of a/b testing on user groups. I can tell you it feels fresh to me which is very necessary with aesthetics (fashion). Their main operating principle I believe is that they have acclimatized users to the position and flow of the UI for over a decade. At that point, you can embellish the UI. If I skinned HN to anything you would still be totally intimate with where things are so long as I didn’t put yellow on light blue or something wild like that.
- ashwinsundar 1y agoA/B testing doesn’t work if the actual answer is C I don’t want my computer (which I use for work) to be a fashion statement. I stare at the UI all day, every day. My opinion matters just as much as any designer’s.
- ivape 1y agoIt doesn’t. If yours or my opinion mattered, we’d be staring at garbage all day.
- ashwinsundar 1y agoJust yours
- atonse 1y agoAgreed. I initially thought "this is going to make everything look so messy" but after I watched this particular video, it's clear that they've put so much thought into every scenario imaginable, including giving developers a lot of advice on when to use it, and when not to use it. All that is very old-school Apple actually. Way way way more thought put beneath the surface than just meets the eye, when it comes to UI interactions. I remember the inertial scrolling, rubber banding stuff on iOS. During those early days, people analyzed things like the navigation push and pop animations, and there was a lot more going on there than just "go left, go right"
- robinsonb5 1y agoYes, this. When I first heard about OS X all those years ago, I dismissed the ideas as eye-candy until I actually played with it. I quickly noticed how much thought had been put into what was conveyed by all the little animations and finesse touches. The same thing applies here, I think - I watched the video expecting to see the exact opposite of what I want in a UI, but came away impressed by how much thought and consideration has been put into it.