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> Translucent UI is usually a bad idea outside of movies and non-critical game interfaces. Reading the article's claims about translucent UI being ideal for AR
by mrandish 1y ago
> Translucent UI is usually a bad idea outside of movies and non-critical game interfaces.
Reading the article's claims about translucent UI being ideal for AR, all I could think about was how bad this roadside traffic sign would be if it was white text printed on translucent glass. https://images.app.goo.gl/MU4kJmWZ8ogNGAD9A https://images.app.goo.gl/MU4kJmWZ8ogNGAD9A
Assuming the information a daily-use AR headset is presenting is important, it needs to be instantly legible to be useful. I guess my counter to the article would be images of "Roadside traffic signs as re-imagined in Apple's Liquid Glass." Would showing an intersection with a Liquid Glass stop sign and a car crashed into the side of another be too much?
- cheema33 1y agoI agree. Apple apologists keep saying that Apple will tweak the transparency a bit to improve contrast. And I am thinking that this shit does not need any transparency at all!