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I would love this in modern languages. For dev builds, I see JIT compilation as a better deal than debug builds because it's capable of eventually reaching pea
by dhruvrajvanshi 1y ago
I would love this in modern languages.
For dev builds, I see JIT compilation as a better deal than debug builds because it's capable of eventually reaching peak performance. For performance sensitive stuff like games, it really matters to keep a nice feedback loop without making the game unusable by turning off all optimizations.
AOT static binaries are valuable for deployments.
No idea how expensive it would be to develop for an existing language like Rust though.
- pjmlp 1y agoThat approach is what you get in Common Lisp, Eiffel, Oberon language family, Java, .NET, Julia (getting there), Haskell, OCaml, C++ (with something like ROOT or C++/CLI). So if enough people care for Rust, it is also possible.