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So, the design language of 2025+ is wobbly "organic" 3D'ishly morphing UI elements, either translucent or not. Surely it was hard work after engineering round-c
by 0xCE0 1y ago
So, the design language of 2025+ is wobbly "organic" 3D'ishly morphing UI elements, either translucent or not. Surely it was hard work after engineering round-cornered windows and centered taskbars. Can't wait to see the future innovations of these $1T+ companies.
- https://www.apple.com/newsroom/2025/06/apple-introduces-a-delightful-and-elegant-new-software-design/ https://www.apple.com/newsroom/2025/06/apple-introduces-a-de...
- https://m3.material.io/blog/building-with-m3-expressive https://m3.material.io/blog/building-with-m3-expressive
- https://fluent2.microsoft.design/design-principles https://fluent2.microsoft.design/design-principles
- hbn 1y agoI don't see anything 3D-ish in Material 3. I don't think Google will ever aim for a 3D design language (or at least not anything with complicated real-time rendering) in the current state of things cause they're so tied to the web it's just not as practical to design/render there. And Microsoft always shows a lot of pretty images for their software design promo material and it never looks anything like that in reality. Oddly enough a lot of their desktop apps are just webapps at this point so they're basically in a similar situation to Google. And they have to make things run on low-end hardware (or at least they should...) so they aren't in Apple's position of being able to design knowing the hardware can handle calculating light's refraction through glass 60-120 times per second.